Low-poly Aoraki / Mount Cook

Day 3 of #30DayMapChallenge


I created a low-poly mesh in Blender, and using a reference image moved vertices to follow some of the main ridges and valleys in Aoraki Mount Cook National Park.

I then used elevation data from LINZ to displace this mesh, creating a jagged landscape which was still true to the real world.

A material was then assigned to each face, depending on its landcover type (snow/ice, water, gravel/rock, grass, forest).


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